Splinter Cell is a common title. For other titles see, Splinter Cell (Disambig). Splinter Cell is the first video game created within the Splinter Cell series. It is a critically-acclaimed 3D action-adventure stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. How to Be Good at Splinter Cell. If you are having difficulty staying alive try following these steps to help you. Hide in the shadows, and preferably stay behind people. This way, enemies won't see you sneak up on them.
Tom Clancy's Splinter Cell | |
---|---|
Genre(s) | Action-adventure, stealth |
Developer(s) | Ubisoft Montreal Ubisoft Milan Ubisoft Shanghai Ubisoft Toronto Gameloft Ubisoft |
Publisher(s) | Ubisoft Gameloft Aspyr Media |
Platform(s) | Xbox, Microsoft Windows, PlayStation 2, GameCube, Game Boy Advance, Mobile phone, N-Gage, OS X, Nintendo DS, PlayStation Portable, Xbox 360, Wii, PlayStation 3, iOS, Nintendo 3DS, Android, Windows Phone, Wii U |
First release | Tom Clancy's Splinter Cell November 17, 2002 |
Latest release | Tom Clancy's Splinter Cell: Blacklist August 20, 2013 |
Tom Clancy's Splinter Cell is a series of award-winning stealth video games, the first of which was released in 2002, and their tie-in novels. The protagonist, Sam Fisher, is a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed 'Third Echelon'. The player controls Fisher to overcome his adversaries in levels (created using Unreal Engine and emphasising light and darkness as gameplay elements). All the console and PC games in the series were positively received, and the series is commercially successful. The series, along with Assassin's Creed, is considered to be one of Ubisoft's flagship franchises,[1] selling more than 31 million copies as of 2011.[2]
- 1Games
- 2Novels
- 4Common elements
- 4.1Plot and themes
- 5Development and history
Games[edit]
Game | Metacritic |
---|---|
Tom Clancy's Splinter Cell | (GBA) 77/100[3] (GC) 89/100[4] (PC) 91/100[5] (PS2) 89/100[6] (Xbox) 93/100[7] |
Tom Clancy's Splinter Cell: Pandora Tomorrow | (GBA) 68/100[8] (GC) 78/100[9] (PC) 87/100[10] (PS2) 87/100[11] (Xbox) 93/100[12] |
Tom Clancy's Splinter Cell: Chaos Theory | (3DS) 53/100[13] (GC) 81/100[14] (NDS) 50/100[15] (PC) 92/100[16] (PS2) 87/100[17] (Xbox) 94/100[18] |
Tom Clancy's Splinter Cell: Essentials | (PSP) 58/100[19] |
Tom Clancy's Splinter Cell: Double Agent | (GC) 64/100[20] (PC) 80/100[21] (PS2) 84/100[22] (PS3) 78/100[23] (Wii) 61/100[24] (Xbox) 89/100[25] (X360) 85/100[26] |
Tom Clancy's Splinter Cell: Conviction | (PC) 83/100[27] (X360) 85/100[28] |
Tom Clancy's Splinter Cell: Blacklist | (PC) 82/100[29] (PS3) 84/100[30] (WIIU) 75/100[31] (X360) 82/100[32] |
Tom Clancy's Splinter Cell (2002)[edit]
Tom Clancy's Splinter Cell was developed in 2 years and published and released by Ubisoft for the Xbox, Microsoft Windows, Mac, PlayStation 2, GameCube and Game Boy Advance. Inspired by the Metal Gear series,[33][34][35] it uses an Unreal Engine 2 that was modified to allow light-and-dark based gameplay.
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)[edit]
Pandora Tomorrow was developed by Ubisoft Shanghai and introduced multiplayer gameplay to the Splinter Cell series. In single-player mode, the game AI adapts to adjust to the player's skill level.[36][37] Unlike other games in the series, which generally lean towards information-based threats, the plot of Pandora Tomorrow focuses on biological warfare, in which an Indonesian terrorist group threatens to infect people with smallpox virus. Sam Fisher is also given new abilities like SWAT turns and whistling to attract enemies' attention.
Tom Clancy's Splinter Cell: Chaos Theory (2005)[edit]
Ubisoft Montreal was again responsible for the third game in the series, Chaos Theory. It adds a cooperative multiplayer mode.[38] Originally announced to be released in Fall 2004, its initial releases were made at the end of March 2005. Again the Unreal Engine was heavily modified, this time from version 2.5. The game includes a number of new features, including adding a combat knife to the player's inventory. Maps are also much more open with multiple ways of achieving the end goal.
Tom Clancy's Splinter Cell: Essentials (2006)[edit]
Essentials extends the Splinter Cell series to the PSP platform. Through a series of flashback missions, the player learns more about Sam Fisher's back story. The game's critical reception was much worse than the other games in the series. While the graphics were considered high-quality for the PSP, the multiplayer was considered almost unplayable.
Tom Clancy's Splinter Cell: Double Agent (2006)[edit]
For the series' fourth installment, two separate versions were created, one for generation six consoles and the Wii and the other for Xbox 360 and PC. Double Agent features a 'trust system'[39] that presents the player with moral dilemmas. It is the first game in the series with a hub like area, where Sam can explore and do objectives between missions. This is also the only game in the series to have different endings, based on player decisions. Only one ending is used to continue the storyline.
Tom Clancy's Splinter Cell: Conviction (2010)[edit]
Conviction was officially announced on May 23, 2007 when Ubisoft released a trailer for the game. The game was due for release on November 16, 2007.[40] However, the game missed its initial launch date, and on May 19, 2008, it was reported that Splinter Cell: Conviction was 'officially on hold' and that the game had been taken 'back to the drawing board'.[41] Ubisoft announced that the game had been pushed back to the 2009–10 fiscal year. At E3 2009, the developers confirmed that the 'new' Conviction had been in development since early 2008, commenting that 'the gameplay has evolved a lot' and 'the visual direction is simply much better'.[42] The game's release date was pushed back several times.[43][44] On March 18, 2010, the demo was released for Xbox 360.[45] Ubisoft wanted to make the fifth game more accessible.[46] so Conviction was designed around the new core elements 'Mark and Execute' and 'Last Known Position', while stealth elements present in the previous games were omitted, such as the ability to whistle, lock picking, hiding bodies, etc. Conviction uses a cover system and adds simple interrogation sequences to the series.[47]
Tom Clancy's Splinter Cell: Blacklist (2013)[edit]
Tom Clancy's Splinter Cell Blacklist is the sixth installment in the Splinter Cell series developed by Ubisoft Toronto and published by Ubisoft and was released on August 20, 2013. Splinter Cell: Blacklist boasts new features combining gameplay from Chaos Theory and Conviction. Series veteran Michael Ironside was replaced in his role as Sam Fisher by actor Eric Johnson. In the game, Sam Fisher has been appointed as the commander of the new 'Fourth Echelon', a clandestine unit that answers solely to the President of the United States. She has denied any existence of the agency and Fourth Echelon is working to stop a new terror plot known as the 'Blacklist'. Fourth Echelon also has the secondary objective of stopping all operations in which Third Echelon is still running. Features returning include a moving 'Mark and Execute', Sam's signature goggles and a new knife, the Karambit, and the ability to perform 'abduction' stealth melee takedowns.
Future[edit]
At E3 2017 regarding Splinter Cell, Ubisoft CEO Yves Guillemot stated: 'I can't say much about that. But, for sure, all the Clancy games are taken care of. It's just we have quite a lot on our plate at the moment...[A]ll the Clancy games are really coming along, so we are not forgetting Splinter Cell.'[48] Later in an Ask Me Anything Reddit post, he stated: 'We don't have anything specific to share at the moment but teams are working on different things, so stay tuned for more.'[49]
In May of 2019 Julian Gerighty, Ubisoft Creative Director, announced on their social media page that the game is currently in development. In his statement, he said he had been working on the game with Ubisoft Montreal creative director, Roman Campos-Oriola, and executive producer Dan Hay.[50] However, Ubisoft later disputed this.[51]
Novels[edit]
Tom Clancy's Splinter Cell (2004)[edit]
Splinter Cell[52] is the first installment of a series of novels based on the successful video game series. It was written by Raymond Benson under the pseudonymDavid Michaels. The plot follows Sam Fisher as he investigates a terrorist group called 'The Shadows' and a related arms-dealing organization named 'The Shop'. Members of 'The Shop' use inside information to attempt to kill 'Third Echelon' members, including Fisher. Shortly after its publication in December 2004, it spent 3 weeks on the New York Times list of bestsellers.[53] It also made it to the list of Wall Street Journal mass-market paperback bestsellers.[54]
Tom Clancy's Splinter Cell: Operation Barracuda (2005)[edit]
In Operation Barracuda, which was released on November 1, 2005, and which also made the New York Times bestseller list, Raymond Benson (again as David Michaels) continues the story of the first Splinter Cell novel.
Tom Clancy's Splinter Cell: Checkmate (2006)[edit]
For Checkmate, Grant Blackwood took over as author behind the David Michaels pseudonym, Benson having declared that he was 'finished with Splinter Cell'.[55] Unlike the first two books, Checkmate is not written from the first person perspective of Fisher, nor does Checkmate continue the running subplots that were established in the previous. This novel was released on November 7, 2006.The book starts off with a ship by the name of Trego sailing towards the American east coast. Sam Fisher is called in from a training mission to disable the ship. After Fisher stops the ship from disemboweling the American west coast with nuclear waste he is informed that a town by the name of Slipstone has just been radioactively attacked and 5,000+ people are dead. All these events lead to more questions which eventually leads Fisher to Ukraine, Iran, Dubai, and Ashgabat, Turkmenistan.
Tom Clancy's Splinter Cell: Fallout (2007)[edit]
On November 6, 2007, Fallout, was published, Blackwood's second Splinter Cell novel and the fourth in the series. Like the previous novel, it was written by Grant Blackwood, under the pseudonym David Michaels. The story follows Sam Fisher as he combats Islamic fundamentalists who have taken over the government of Kyrgyzstan.
Tom Clancy's Splinter Cell: Conviction (2009)[edit]
Conviction,[56] is the tie-in novel to the game with the same name. It was published on November 3, 2009 and was written by Peter Telep under the name David Michaels. It was published by Berkley Books, under Penguin Group. In this book you follow Sam Fisher after the killing of Lambert. Fisher is on the run and has 'gone rogue.' He is being chased by a team of rookie Splinter Cells led by Ben Hansen. Tales of treason and betrayal are being heard about Sam throughout the underworld. He will not let Lambert die in vain as he travels around the world untangling intricate plots of murder, espionage, and international arms dealers.
Tom Clancy's Splinter Cell: Endgame (2009)[edit]
Endgame[57] is the second 'half' of the Conviction novel. The plot runs parallel to the Conviction novel, but from the point of view of Fisher's antagonists; which begins as he tries to track down a Doppelgänger factory conspiracy. It was published on December 1, 2009. The story is told from the perspective of Ben Hansen and the rest of the team pursuing Fisher. The events reveal a plot of international intrigue.
Tom Clancy's Splinter Cell Blacklist: Aftermath (2013)[edit]
Published in October 2013, this tie-in novel takes place after the events of the video game Tom Clancy's Splinter Cell: Blacklist.
'Eccentric billionaire Igor Kasperov owns one of the most influential and successful anti-virus software companies in the world. But when the Kremlin orders him to unleash a catastrophic computer virus against the United States, he is forced to flee for his life. Sam Fisher and Fourth Echelon are charged with finding Kasperov and presenting the American president’s offer for political asylum. Because there are others looking for Kasperov. And the only thing they will offer him is a swift death.'
Aftermath is written by Peter Telep and the first in the series to be authored without the use of the David Michaels pseudonym.
Tom Clancy's Splinter Cell: Echoes (2013)[edit]
Tom Clancy's Splinter Cell: Echoes is a graphic novel. Released in 2013, it takes place between the events of Tom Clancy's Splinter Cell: Conviction and Tom Clancy's Splinter Cell: Blacklist.
Film adaptation[edit]
Originally announced as a special feature on Splinter Cell: Chaos Theory, a film adaptation for the series was confirmed to be in development, as early as 2005.In 2011, Ubisoft announced that Tom Clancy's Splinter Cell, Tom Clancy's Ghost Recon, and Assassin's Creed were all planned to receive film adaptations. The company officially stated, 'We want to keep ownership, retain control over the film content, and we're open to work with studios on the development of our projects, and eventually collaborate on the pre-casting, pre-budget and script.'[58] The following year, it was reported that Warner Bros. and Paramount Pictures are the front-runners bidding to make a Splinter Cell film.[59] By November, it was announced that British actor Tom Hardy was cast as Sam Fisher,[60] while Eric Warren Singer was hired as screenwriter.[61] By 2013, Ubisoft announced that the film will be made by New Regency, with Basil Iwanyk signed on as producer through his production company, Thunder Road.[62]
In March 2014, Doug Liman joined the production as director, with Jean-Julien Baronnet and David Bartis attached as producers.[63] Later that month, Sheldon Turner was brought into the production team, to write a new draft of the script.[64] Hardy told Collider in an interview that the studio was hoping to start filming that August.[65] By June, Liman stated that both he and Hardy were working on the film's script, which will focus on a Sam Fisher, in his prime as opposed to the portrayal of a seasoned spy in the video games.[66] October of the same year, Iwanyk has stated that filming will start early 2015.[67]
April 2015, Liman had left the director's chair, with reports that studio were talking with Joseph Kahn as his replacement.[68] By July, Ubisoft hired Frank John Hughes to do rewrite on the film's script.[69] In January 2017, Iwanyk confirmed that the script had been completed and sent to Hardy to read over. The producer explained that the movie is intended to have its own style within the action movie genre, and that the production team is aiming to make an edgy PG-13 rated film.[70]
Common elements[edit]
Plot and themes[edit]
The first game explains that 'Splinter Cell' refers to an elite recon-type unit of single covert operatives (such as Sam Fisher) who are supported in the field by a high-tech remote team.
In the first three games (Splinter Cell, Pandora Tomorrow, Chaos Theory), terrorists are planning attacks, usually by use of information warfare, which Sam Fisher, an operative for Third Echelon, a secret branch of the NSA, must prevent. The missions range from gathering intelligence to capturing and/or eliminating terrorists.
In the fourth game, Double Agent, Fisher assumes the identity of a wanted criminal in order to infiltrate a terrorist ring.
The fifth game, Conviction, starts after events in the conclusion of Double Agent: Sam has abandoned Third Echelon. When he discovers that the death of his daughter Sarah had not been an accident (as had been purported at the beginning of Double Agent), he strikes out on his own in search of those responsible until Sam's investigation uncovers a conspiracy within his old agency.
In the sixth and most recent game, Blacklist, Third Echelon has been disbanded by the President of the United States. A new outfit, Fourth Echelon, is formed by the President and placed under the command of Sam Fisher with the mission of stopping the Blacklist attacks and the Engineers - the organization behind them. Blacklist deals with the morality of war and how far Sam and his team go in order to prevent these plots against America.
Trifocal goggles[edit]
A device used for seeing in the dark features strongly in the series. Originally, Tom Clancy had rejected the idea of Sam Fisher having these 'trifocal goggles', having stated that such goggles (with both thermal vision and night vision) were impossible to make. The creators argued that having two separate sets of goggles would have made for awkward gameplay and convinced Clancy to allow it. This also gave the Splinter Cell series a recognizable signature, a desirable feature.[71]Chaos Theory added a third one, electromagnetic view, which shows the path of electricity in the area, mainly electrical cables and any device that has electrical power, like TVs, computers, etc. Conviction allows a fourth module to be accessed, a sonar module that can scan through walls for interactable objects, such as weapons, people, and consoles.
The trifocal goggles however, didn't remain completely fictional. In 2004, Northrop Grumman produced and delivered one such device. The device, called Fused Multispectral Weapon Sight (FMWS) was capable of combining thermal and intensified imaging.[72] Later in 2007, ITT Industries developed another such device, designated AN/PSQ-20.[73]
Characters[edit]
The characters of the games, as well as the organization 'Third Echelon', were created by J. T. Petty. The main recurring ones are:
- Sam Fisher is the main protagonist of the series. The character ranks 24th on the 'Guinness Top 50 Video Game Characters of All Time' list.[74]
- Irving Lambert, leader of 'Third Echelon', serves as the player's guide by leading Fisher through the games' missions, until he is killed by Sam in Double Agent.
- Anna 'Grim' Grimsdóttír is portrayed as an official Third Echelon hacker and analyst, who helps Fisher when technical obstacles need to be overcome. In Conviction she takes over the role of guide from the deceased Lambert; her character also becomes the source of dramatic tension in the story. In Blacklist, she is the technical operations officer and butts heads with Sam over morality, ethics, and Fourth Echelon's operating parameters.
- Sarah Fisher, Sam's daughter and sole family member. She was presumed to be killed in Double Agent, but Conviction revealed her murder to be a deception.
![Splinter Cell Wiki Splinter Cell Wiki](https://vignette.wikia.nocookie.net/splintercell/images/d/d2/Dita_cover.jpg/revision/latest?cb=20100523130259)
Gameplay[edit]
The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards. The first game in the series only features a single-player mode, Pandora Tomorrow introduces a two-on-two multiplayer mode. Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team. The cooperative storylines in Chaos Theory and the sixth generation version of Double Agent parallel those of Sam's actions in the single-player modes, letting players act on information he obtained or provide support in the field.
Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent (such as let himself be seen with an NSA gadget), otherwise he will lose instantly.
Conviction utilizes a much faster and more violent form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games.The weapons that Sam Fisher uses are based more accurately on current real-world weapons which behave accordingly and all weapons can be upgraded by a points system. This points system is secondary to the main storyline and is achievement based. These points may be used to add silencers, sights, upgraded ammo, laser targeting and other upgrades, with up to three upgrades per weapon.This game provides an interactive mission update sequence that is built into the levels themselves. Instead of getting an objective-bar popup, the objective may appear in bold white text on the side of a building or in front of a barricade. This adds to the immersion and keeps the HUD uncluttered. The stealth element of the game allows Fisher to hide in the shadows and become almost invisible. Guards may be assassinated by unsuppressed or silenced weapons, gadgets, or hand-to-hand combat. After successfully completing a hand-to-hand kill, the player is provided with an 'execution' bonus, which allows the player to mark two to four targets (depending on the weapon selected) such as enemies or objects, and trigger the execution animation. Fisher will then dispatch all targets within a few seconds in an extraordinary fashion.Interactive interrogation cutscenes where Fisher beats up a target for information do not require the player to do anything other than press [Interrogate]. Though if the player happens to be near an interactive object like a television or table, Fisher may use that to alter the standard animation.
Development and history[edit]
Origin[edit]
Although the game features his name, Tom Clancy had little to no involvement in the development of any of the Splinter Cell games.According to Splinter Cell series producer Mathieu Ferland, the original game was developed so that Ubisoft's Montreal studio could demonstrate its full potential.[75] After Tom Clancy's Rainbow Six and Tom Clancy's Ghost Recon, 'special ops was the natural next step' for Tom Clancy-endorsed games.[75]
Graphics and technology[edit]
The first game in the series modified the Unreal Engine to allow the light-and-dark-based gameplay style.[75] The other games continued this, using updated versions of the engine.
By the release of the latest game – Blacklist – the engine had been upgraded to the LEAD engine, a heavily modified version of the Unreal Engine 2.5. The game had active shadows on all consoles not simply as a graphical function – as in most games – but as a gameplay enhancer for the sake of the game's stealth features. This meant that more coding for the game was required and overall, required a powerful desktop computer in order to get the best clarity and performance.
Reception[edit]
By the end of 2004, sales of the Splinter Cell series totaled 9.6 million units.[76] By October 2005, the series' global sales had surpassed 12.5 million units.[77]
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- ^'2004/05 Third-Quarter Sales: €186 Million Record Sales Projected for the Fourth Quarter: >€220 Million 2005/06: Increased Growth and Profitability' (Press release). Ubisoft. January 20, 2005. Archived from the original on September 21, 2017.
- ^'Ubisoft Announces Tom Clancy's Splinter Cell 4' (Press release). Amsterdam, The Netherlands: Ubisoft. October 4, 2005. Archived from the original on September 21, 2017.
External links[edit]
Wikiquote has quotations related to: Tom Clancy's Splinter Cell |
Tom Clancy's Splinter Cell: Conviction | |
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Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Director(s) | Maxime Béland |
Producer(s) | Alexandre Parizeau |
Designer(s) | Steven Masters |
Artist(s) | |
Writer(s) |
|
Composer(s) | |
Series | Tom Clancy's Splinter Cell |
Engine | Unreal Engine 2.5[1][1][2] |
Platform(s) |
|
Release |
|
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Splinter Cell: Conviction is an action-adventurestealthvideo game developed by Ubisoft Montreal as part of the Tom Clancy's Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. Gameloft released a handheld version for Apple's iOS on May 27, 2010.[5] There are also versions available for the Android, Windows Phone and Bada. The game was followed by a sequel in 2013 titled Splinter Cell: Blacklist.
- 1Gameplay
- 2Plot
- 3Development
- 4Release
- 5Soundtrack
- 6Reception
Gameplay[edit]
Splinter Cell: Conviction introduces a number of new gameplay features to the Splinter Cell series, one of which is the 'Mark & Execute' feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them in rapid succession without manually targeting each one. The player can choose to prioritize these targets, so that, for example, he can distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the 'Last Known Position', which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette where the guard thinks Sam is, allowing the player to flank his enemies.
Other new features include the ability to interrogate characters in real-time, and use objects in the surrounding environment against them. Mission objectives and key plot points are projected onto walls within the in-game world, in order to keep the player immersed in the gameplay. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, and according to creative director Maxime Béland would have given the game 'a lot of Bourne Identity influence,' but were scrapped after the development team decided that going in this direction would be taking too much of a risk.[11]
Some of the features that were present in the last four games in the series do not appear in this game. Sam's hybrid night/heat vision goggles and his multipurpose SC-20K assault rifle, which were the mainstay of the last four games, no longer appear. His light sensor is also absent, although change in the screen saturation now shows whether Sam is hidden from view. Sam can no longer move or hide dead bodies, nor can he knock enemies unconscious, as all equipment that helped doing the latter are absent. Lock picking and hacking minigames are also not included in the game. Sam has been equipped with MK.23 and MP-446 pistols with a suppressor and unlimited ammo, which helps him to takedown his enemies in a stealthy way.
One of Ubisoft's stated goals for Conviction was to make the game more accessible.[12] According to Béland, Chaos Theory is 'very hardcore', which turned off many players and disconnected people from the fantasy of being Sam Fisher. Béland contrasted the earlier games in the series with works containing James Bond or Jason Bourne, who 'run fast, they don't make noise, they kill one, two, three or four guys super quickly,' and he stated that Conviction delivers a similarly dynamic experience with more of an emphasis on action than previous Splinter Cell games.[12]
Multiplayer[edit]
Multiplayer mode in Splinter Cell: Conviction involves both split screen, System link (Xbox 360), and online cooperative mode, plus a 'Deniable Ops' mode, involving four modes that pit players against AI enemies in game modes such as 'Hunter' (where the player must kill a set number of enemies), 'Infiltration' (where the player must kill a set number of enemies without being seen), 'Last Stand' (where the player must protect a bomb as enemies try to disarm it), and 'Face-Off' (a competitive version of 'Hunter').[13] 'Face-Off' is the game's only competitive multiplayer mode, as it features the ability to kill the opposing player. 'Hunter', 'Infiltration', and 'Last Stand' can be played in single-player modes and do not always have to be played with a human partner. The game does not contain the 'Spies Vs Mercenaries' mode featured in the previous games of the series.
According to co-op game director Patrick Redding, the stealth in Conviction is designed around new core elements like 'Mark & Execute' and 'Last Known Position'.
Plot[edit]
The game's story is divided into two portions. The main portion is the game's single-player campaign, which puts the player in control of Sam Fisher. The 'Prologue' portion of the game, however, is accessed through the multiplayer co-op mode, which puts two players in control of agents Archer and Kestrel.[14]
Prologue[edit]
Ten days prior to the events of the main game, Third Echelon agent 'Archer' (Edward Yankie) and his Russian counterpart, Voron agent 'Kestrel' (Alex Ivanovici) are deployed to Nevsky Prospekt in Saint Petersburg, Russia to halt rogue elements of the Russian military from selling advanced warheads on the black market. Intelligence from Andriy Kobin (Elias Toufexis) has pointed to drug and human trafficker Valentin Lesovsky (Mark Camacho) as the broker for the sale, and Archer and Kestrel are to terminate Lesovsky and his associate, Boris Sychev (Alain Goulem), as well as gaining Lesovsky's contact list.
Having completed their mission, Archer and Kestrel are deployed to the Russian embassy in Baku, Azerbaijan to gather intelligence on an arms deal conducted by former Russian GRU Colonel Leonid Bykhov. They observe the deal and see Bhykov betray his associate, Tagizade, ordering his men to kill him. Archer and Kestrel prevent the destruction of the weapons crates, learning that the weapons Bhykov was going to sell were Block II JDAM missile guidance kits. They interrogate Bhykov, learning that he is working with Major General Kerzakov, who is in the Yastreb Complex, an underground fortress situated underneath Moscow's Red Square.
They infiltrate the complex and learn the location of the EMP warheads. They render the JDAM kits inoperable by using their portable EMP devices, and download data from multiple servers to trace the EMP devices to the Mozdok Proving Grounds. Sneaking aboard a supply truck, they infiltrate the Proving Grounds and secure the EMP devices with the help of Kobin. During their extraction, Third Echelon director Tom Reed (James A. Woods) calls Archer and orders him to kill Kestrel; concurrently, Kestrel reads Archer's OPSAT (Operational Satellite Uplink) device, forcing him to act in self-defense. Whilst either player can die, the canon ending has Kestrel fatally shooting Archer; overcome with grief and unaware that Kobin has entered, Kestrel is shot in the head.
Main game[edit]
The events of the main game take place three years after that of Splinter Cell: Double Agent. Former Navy SEAL Victor Coste (Howard Siegel) is being interrogated by a private military company called 'Black Arrow', and recounts the events of Conviction in the past tense.
After quitting Third Echelon, Sam Fisher (Michael Ironside) heads to Valletta, Malta to investigate rumors that the hit-and-run death of his daughter, Sarah, might not have been accidental. As he investigates, Anna 'Grim' Grímsdóttir (Claudia Besso), Sam's former colleague, contacts him and warns him of the imminent attack by a group of hitmen. Sam neutralizes them and goes after their contractor, Andriy Kobin, a drug runner who was responsible for Sarah's death. He infiltrates Kobin's mansion, kills his guards and interrogates him, but is captured by a Third Echelon Splinter Cell team before being able to extract anything useful.
He is relocated to Price Airfield in Virginia, where he is to be interrogated by Grim and the Black Arrow. However, Grim kills the guard and releases Sam, revealing that she is working for U.S. President Patricia Caldwell (Lynne Adams), investigating suspicious circumstances concerning Third Echelon Director Tom Reed, Black Arrow, and stolen Russian EMP technology. She claims that Sarah is in fact alive and helps Sam escape the airfield.
After escaping, Sam meets Victor Coste at a county fair at the Washington Monument, receives some equipment, and learns that Lucius Galliard (Tyrone Benskin), the CEO of Black Arrow,[15] has tasked the private military company to provide corporate security for White Box Technologies, his recently purchased R&D company specialized in EMP technology. Sam infiltrates White Box Technologies and witnesses Black Arrow murdering scientists that are no longer needed. He hacks a high security White Box computer and retrieves strategic data about an operation involving EMP for Grim's analysts to study. He escapes the facility after a firefight with armed Black Arrow gunmen, triggering an EMP to cover his tracks. He is later directed to the Lincoln Memorial on orders from President Caldwell, in order to eavesdrop on a conversation between Reed and Galliard. The conversation and the subsequent interrogation of Galliard reveals that the operation, due in 24 hours, is funded and organized by a group called 'Megiddo'; Galliard is shot before he can reveal more. Sam gives chase but the assassin is killed by a car bomb.
Sam leaves the scene for the Third Echelon headquarters; after fighting his way into the building and recovering a set of advanced sonar goggles from Grim's friend Charlie Fryman (Graham Cuthbertson), he raids Reed's office. Instead of finding Reed, Sam finds Kobin and interrogates him. Kobin reveals that Reed, acting on Megiddo's orders, is planning to activate three massive EMP devices in Washington DC and assassinate Caldwell in the ensuing chaos, allowing Vice President Calvin Samson (Larry Day) to take over the presidency. In return, Reed would be promoted. Kobin also reveals that he faked Sarah's death on orders from Grim. Grim confirms this, playing an audio recording of the deceased former Director Irving Lambert (Don Jordan). Sam learns that Lambert had found out that there was a mole in Third Echelon who planned to use Sarah as leverage against Sam. Lambert staged Sarah's death in order to nullify this plan, but was not able to locate the mole. Grim urges an enraged Sam to destroy the EMP device in the Michigan Avenue Reservoir, as Sarah's apartment is within its blast radius. At this time, the Third Echelon building's self-destruct protocol activates and Sam is forced to escape before the building explodes.
With the aid of Coste, Sam attacks the Michigan Avenue Reservoir. After slaughtering Black Arrow mercenaries defending the site, Sam marks the EMP generators for Coste to destroy from the air. Sam is then extracted by Coste and has a brief reunion with Sarah (Victoria Sanchez) before the two remaining EMPs are activated, destroying most of the electronic defenses in the city and causing general chaos. Shortly afterwards, Coste's helicopter is shot down by a surface-to-air missile, but all three survive. While Coste takes Sarah to safety, Sam journeys through downtown Washington seeing the chaos and fear the EMPs have caused. He assaults the White House, now strewn with United States Secret Service corpses, engaging the occupying Black Arrow mercenaries and Third Echelon troops in combat. After shooting and immobilizing the corrupt Vice President, Sam regroups with Grim.
Grim and Sam must enter the Oval Office without alarming Reed, who may kill the President. To that end, Grim shoots Sam in the left shoulder and pretends to have detained him at gunpoint, allowing them to enter the Oval Office safely. Reed prepares to execute Sam and the President, revealing that Caldwell was going to shut down Third Echelon after Lambert's death. Reed plans to frame Sam for assassinating Caldwell as supposed proof to the country that Third Echelon is still needed. At this point, Sam and Grim spring into action, disarming Reed and killing his escorts. Sam interrogates Reed while United States Army soldiers extract Caldwell. It is then revealed that Reed was the mole Lambert was looking for. At this point, the player has the choice to have Sam or Grim execute Reed. Canonically, Fisher spares Reed only for Grim to execute him.
![Splinter cell wiki megiddo Splinter cell wiki megiddo](https://markavery.info/wp-content/uploads/2017/06/UnreliableBirding12.jpg)
The story then returns to Coste's interrogation. Coste states that Sam, in his last conversation has promised to protect him just as he would protect his brother. At that moment, an alarm starts to blare, while an explosion accompanied by gunfire is heard in the background, causing all of the interrogators to abandon the interview.
Development[edit]
The existence of a sequel to Double Agent was leaked to the internet on September 21, 2006 through a 2GB rar file containing, among other media, 75 concept art images of as-yet unannounced next-generation games uploaded to Ubisoft's public FTP site.[16] The leaked images showed gloomy images of the Washington Monument under military occupation, as well as roadside views of Washington, D.C.
Conviction was officially announced on May 23, 2007 when Ubisoft released a trailer for the game. It depicted a more rugged-looking Sam with long hair and a fully-grown beard. He had the ability to blend in with the environment, interact with tables and chairs and utilize hand-to-hand combat against enemies, making the game appear less stealth-based than previous games. The lighting and shadow effects also showed a vast improvement over Double Agent. The game was originally due for release on November 16, 2007.[17] However, it missed its initial launch date, and on May 19, 2008, Xbox World reported that Splinter Cell: Conviction was 'officially on hold,' and had been taken 'back to the drawing board.'[18] While Ubisoft never confirmed this, they did announce that the game had been pushed back to the 2009-2010 fiscal year.
The game resurfaced at E3 2009, with a completely new visual style and a more casual-looking Sam. The developers confirmed that the 'new' Conviction had been in development since early 2008, commenting that 'the gameplay has evolved a lot' and 'the visual direction is simply much better.'[19] The game was given a November 2009 release date at E3, but was later pushed back to the first quarter of 2010. After initially announcing a release date of February 23, Ubisoft delayed the game again until April.[20] On February 4, 2010, Ubisoft officially announced that the game would be released on April 13 for the Xbox 360.[21]
Conviction supports AMD's multi-monitor-technology Eyefinity.[22]
Audio[edit]
On July 16, 2007, it was announced that composers Kaveh Cohen and Michael Nielsen, in association with music house Groove Worx, would be composing the score to Conviction, their first score for a video game.[23] On October 25, 2007, Soundtrack.net posted a news item from the scoring session for the game, featuring photographs of the orchestral recording of the music.[24] On January 28, 2010, a message was posted on Amon Tobin's website, stating that he would contribute to the game.[25]
On March 29, 2010, it was revealed in an interview that Michael Ironside considered not returning to the role as Sam Fisher as a result of not being able to add more to the character. However, he changed his mind when Ubisoft sent him a copy of the script.[26]
Release[edit]
Retail versions[edit]
Splinter Cell: Conviction is available on the Xbox 360 and Microsoft Windows platforms, as well as mobile versions for the iOS and Java ME. Ubisoft has stated that it has no plans to release it on the PlayStation 3 with Max Béland, the creative director of Splinter Cell further stating; 'Well, Splinter Cell was originally built on Xbox and we've had a great relationship with Microsoft. So Conviction is an exclusive for 360, it's not going to go to PS3.'[27] The PC version implemented Ubisoft's new DRM, which requires a permanent internet connection.[28]
Conviction was released in four retail versions. As well as the standard version, a Special Edition, a Collector's Edition, and a Limited Collector's Edition were also released.
The Special Edition, called Shadow Edition, was exclusive to Britain, specifically, Game, Gamestation and Gameplay, and featured alternate box art, a SPAS-12 silenced shotgun, early in-game access to the SC3000 and a special 'Shadow Armor' playable skin. Pre-orders also included Tom Clancy's Splinter Cell: Conviction Projector Torch.
The Collector's Edition was exclusive to the United States and Canada, and featured a USB flash drive, an artbook based on the Splinter Cell series, two decal stickers, a comic book detailing the events leading up to Conviction, and two in-game items: an MP5-SD3 sub-machine gun and a Third Echelon spy suit.[29] Due to a number of defective USB drives, Ubisoft lowered the price of the collector's edition by $10.[30]
The Limited Collector's Edition was exclusive to European, Middle Eastern, Asian and Pacific territories. It included a high quality edition box with a Sam Fisher figurine, steel-book DVD case with the game disc, manual and game soundtrack CD (24 tracks), and a card with 5 bonus in-game content codes: for the MP-5 sub-machine gun, SC-3000 assault rifle, SMG-2 machine pistol, 'Infiltration' game mode and the Shadow Armor outfit.
Some individual stores also released their own variations. GameStop pre-orders included a SPAS-12 silenced shotgun code. Best Buy pre-orders included a SC-3000 assault rifle code. Amazon.co.uk released its own Limited Edition which contained the standard version of the game, a separate DVD case called 'Exclusive Pre-order Pack' and the SPAS-12 code, a 32-page comic book ('Digging in the Ashes') and a DVD detailing the making of the game. Play.com's version of the game contained the standard edition, plus Tom Clancy's Splinter Cell: Convictioncarabiner torch.
In March 2010, Microsoft announced a special limited edition black Xbox 360 console with Tom Clancy's Splinter Cell: Conviction. The unit includes a 250GB hard drive, two black wireless controllers, a black wired headset, an Ethernet cable, a standard definition composite A/V cable, and the standard edition of the game.[31]
Ports[edit]
On May 27, 2010, a port of the game was released for the iOS. Developed and published by Gameloft, it featured very similar gameplay, with the biggest difference being a simplification of the story, omitting the entire prologue, and many individual scenes and characters from the main game. However, the port did feature an exclusive level not found in the original game - a speed boat level set on the Potomac River.[32]
In June 2010, Ubisoft announced a version for the Mac OS X. It was set for release on October 19, 2010, but was delayed until February 17, 2011.[9]
A port was released as part of the Windows Phone 'Must Have Games' promotion on February 22, 2012.[33]
Downloadable content[edit]
Splinter Cell: Conviction released weekly unlockable content every Thursday through the in-game 'Extras' menu. The content included weapons, gadgets, multiplayer skins and Deniable Ops maps.[34][35][36]Conviction also continued with Ubisoft's new Uplay downloadable rewards program. With Uplay, players earn units for completing set in-game tasks that can be used to purchase various content in Splinter Cell, or saved for content in future Ubisoft releases.[37][38] On May 27, 2010, the only official DLC map pack was released, titled 'The Insurgency Pack.' It features four new levels for the Deniable Ops mode, and nine new Achievements worth a total of 250 Gamerpoints.[39]
Ghost Recon: Future Soldier multiplayer beta[edit]
On April 19, 2012, a closed multiplayer beta was made available to owners of Splinter Cell: Conviction on Xbox 360 for the upcoming installment in the Ghost Recon series, as well as people who preordered the game from GameStop or PlayStation Plus members.
Soundtrack[edit]
Original Soundtrack[edit]
Splinter Cell: Conviction - Original Soundtrack | |
---|---|
Soundtrack album by Michael Nielsen/Kaveh Cohen | |
Released | |
Recorded | Groove Addicts |
Genre | Video game soundtrack |
Producer | Ubisoft Music |
On April 13, 2010, Ubisoft Music in conjunction with composers Michael Nielsen and Kaveh Cohen released a 16-track Official Soundtrack to Splinter Cell: Conviction exclusively via iTunes.[40]
With the release of the Limited Collector's Edition of Splinter Cell: Conviction, the 'Original Soundtrack' CD by Michael Nielsen and Kaveh Cohen was included, featuring one track composed and produced by Amon Tobin, who had previously composed the soundtrack to Chaos Theory. No track list is incorporated onto the CD or packaging. However, on April 18, 2010, Nielson posted a track list for the CD on his Myspace page.[41]
On April 20, 2010, a news bulletin was posted on Amon Tobin's website following the release of what is understood to be the majority of his contributions to the Splinter Cell: Conviction's score.[42]
Reception[edit]
Critical reception[edit]
Reception | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Conviction has received mostly positive feedback from critics on Xbox 360 and PC.[56][57][59][60]
IGN's Alec Meer awarded it a score of 9.3 out of 10 and gave it an 'Editor's Choice Award.'[53]Edge magazine's Tim Ingham awarded Conviction 8/10 in a lead review, claiming that the title is 'in reach of greatness.' He was particularly impressed with Sam Fisher's ability to turn any environment into 'torture chambers' at the press of a button. The main points of criticism were its short length and that too much of the title is played in monochrome.[61]GameSpot's Kevin Van Ord awarded the game a score of 8 out of 10, praising its cooperative mode and storytelling, but criticizing its short length and slimmed-down stealth elements, as well as most of the interrogation sections, stating that interrogations were a 'missed opportunity' and 'more predictable than provocative.'[49]GameTrailers gave it an 8.9 out of 10 praising the 'top-notch voice acting' and the game as a whole, saying 'Conviction is a gripping new chapter in the Splinter Cell saga.'[51]Game Informer gave the game a 9 out of 10[44] and GamePro gave it a 5 out of 5.[46]
Conviction had a less welcome reception with some PC reviewers. GameSpot's Kevin Van Ord scored it 6.5/10, citing bugs, missing features, connection issues and a higher price than a typical PC game.[48]PC Gamer UK gave a score of 87/100, but wrote 'we can't recommend you buy this game with the current DRM.'[45]
Sales[edit]
486,000 copies of the game were sold in April 2010 in the U.S., which made it the best-selling game for that month.[62]
By July 2010, the game had sold 1.9 million copies on PC and Xbox 360.[63]
References[edit]
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Lucius Galliard: One of my companies, yes. I have several, which includes Black Arrow
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